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Civilization 6 districts
Civilization 6 districts













civilization 6 districts

The policy bonuses dwarf the differences between a non-boosted district with perfect adjacency verse a boosted district with marginal adjacency.Ĭity States provide another reward for monopolizing a specific district type.

civilization 6 districts

Policy slots are limited so it is not possible to boost many different types of districts. Government Policies provide +100% adjacency bonuses and later +100% yield from buildings of a specific district type. When going for a Science Victory other yields - like Gold and Faith - are useful only to the degree that they help you get more Science.

civilization 6 districts

It is never worth it do give up the critical yield you need. Failure to build a Campus District in favor of any other district means sacrificing Science. In order to win a Space Victory you need to generate a large amount of Science. Multiple factors push toward monopolizing a single district type: 1) Maximizing critical yield, 2) Government Policies, 3) City States and 4) Great People. If you are pursuing a Space, Tourism or Religious Victory than you want to build the Campus, Theater District or Holy Site (respectively) in every city without question. Any district in this category that isn’t part of your victory condition should be considered a Support District. A more nuanced look at Spaceport timings will be in a forthcoming guide that is dedicated to the Space victory condition. The Aerodrome will be explained as part of the Encampment and the Spaceport role in the final sprint toward a Space Victory is relative self explanatory. This list does not include the Aerodrome or Spaceport. It will also describe how districts should be combined and placed on the map. This guide will go over how each district should be evaluated when working toward different victory conditions. If you want to succeed on Deity it is important to understand how your district choices shape your strategy and propel you toward victory. For instance, Rome has a Baths district rather an Aqueducts, while the Hansa district replaces the Industrial Zone for Germany.The new district system is the backbone of the economy in Civilization 6. Keep in mind the name of the district can differ slightly between civilizations, as a few have unique iterations. For instance, when going after a cultural victory you probably don't need to focus on military districts. You should also customize your district building experience based on what win condition you are seeking. You can use this list to build smart by placing districts adjacent to map hexes that provide big bonuses. Below we break down all the districts in a sort of cheat sheet, grouped together by type, and explain what buildings they aid in creating.















Civilization 6 districts